 |
                

 
|
|
In a Nutshell,
How I Came to Write Flow Simulations
by Tom Benson
January 3, 2000
I'm an aeronautical engineer at NASA Glenn Research
Center, in Cleveland,Oh. I've been an engineer for a long time ... almost
30 years now. I was in college in the 60's (which was a lot of fun !!
.. especially the music.) I received my degrees from Ohio State University
and then had to serve four years in the Air Force since I was drafted
during the Vietnam war. I was stationed at Wright-Patterson Air Force
Base during some pretty exciting times. I participated in wind tunnel
testing and evaluation of the Air Combat Fighter (YF-16 and YF-17), the
B1-A bomber, the EF-111, and the F5-E, specializing in installed engine
performance. I also did a little flight testing with the AC-130 gunship.
It was during wind tunnel tests for the F-16 inlet
that I first visited NASA Lewis (which has been re-named Glenn.) When
my military service was finished, I returned to OSU to work on a PhD in
aeronautical engineering, with an emphasis on Computational Fluid Dynamics
(CFD) for biological flows. We used computers to model the flow of blood
through the circulatory system. I passed my qualifier exams and had begun
building a computer program for my dissertation work, but decided to leave
school and take a job with NASA before I had finished. I've been here
at NASA ever since.
I started here at Glenn in a group that was developing
CFD programs for inlet design and analysis. The inlet is the part of a
propulsion system which brings the outside air into the engine. A well-designed
inlet can let you do some marvelous things, like cruise at Mach 3+ with
the SR-71, or maneuver to high angles of attack in an F-16. But a poorly
designed inlet can cause big problems .. engine stalls or flameouts, high
fuel consumption, or limits on the maximum speed of a hypersonic air-breather.
Wind tunnel testing of inlets is very expensive and
time consuming, because you have to check many different flight conditions;
different angles of attack, and yaw, and speed, and engine airflow conditions
for each inlet design. So we try to do as much of the design and evaluation
as we can using CFD. Hopefully, we can uncover and solve some problems
before going to wind tunnel test. One problem that occurs in high speed
inlets is an interaction between the boundary layer on the surface of
the inlet, and the shock waves generated to slow the flow down and increase
the pressure of the flow. In hypersonic inlets, the interactions can be
highly three-dimensional, with the low energy boundary layer flow being
pushed by the shocks into the corners of the inlet causing flow separation
and bad inlet performance. During the 1980's I was involved with the National
Aerospaceplane (NASP) program here at Glenn where we studied shock- boundary
layer interactions in hypersonic inlets using CFD.
When NASP was cancelled, I used some of the visualization
tools which had been developed to study the flow that would occur in an
experiment flown in the bay of the Space Shuttle. This experiment was
looking at ways to move and stir fluids in microgravity using a small
jet of fluid in a large tank. The experiment was flown twice and we made
comparisons between the computer predictions and the results which were
observed by video on the flight. I also used the computer programs which
were developed to model this low speed flow to study the more fundamental
unsteady flow past a circular and a rectangular cylinder. I produced some
videos from these calculations which were made available to universities
for students who were studying these types of flow problems.
My interactions with universities, plus my familiarity
with interactive graphics packages, plus the increased speed, size, availability,
and affordabililty of PC's and workstations led me to my current interests.
For the last 5 years, I've been building and distributing small interactive
programs which run on PC's or workstations which simulate flow problems
which students encounter in undergraduate education. I have packages to
solve shock wave problems, basic airfoil problems, and the thermodynamics
(thrust and fuel flow) of jet engines. All of the programs are interactive
... you change an input using a slider or type-in box and you get a new
answer instantly. This lets students explore the physics without getting
bogged down in the math. I distribute the programs using the world wide
web, so that anybody, anywhere in the world, who has a PC or workstation
can get the programs for free. To support the distribution of the programs,
I have also developed an extensive web site called the Beginner's Guide
to Aeronautics which includes explanations of how airplanes and propulsion
systems work including the mathematical equations. http://www.grc.nasa.gov/WWW/K-12/airplane/index.html
This site is a web-based text book with problems
developed by high school and middle school teachers. Most recently, I
have begun to include JAVA applets on the pages to allow students to interactively
explore some of the ideas presented on the pages.
FoilSim download, FAQ, all kinds of other stuff is at: http://www.grc.nasa.gov/WWW/K-12/aerosim/index.html
EngineSim interactive Java applet is at: http://www.grc.nasa.gov/WWW/K-12/airplane/ngnsim.html
I have found the past five years to be the most rewarding
of my long career and look forward to developing new educational programs
for students.
|
|